Work

Case study 03Collaboration SaaS

Utah, United States

Miingl is a video platform with three modes you move between in real time: a room, a stage and private clusters. I was its sole product designer for a year.

Industry
Collaboration · Video SaaS
Role
Sole product designer
Team
Me, three engineers and two stakeholders
Timeline
Aug 2024 to Aug 2025
Platform
Web app
Scope
UX · Interaction design · UI · Onboarding
Status
Live · miingl.com

3 min read · 2024 to 2025

Everyone in one room: a walkthrough of the product

The 30-second version

For busy readers
A The goal

Let big video calls hold side conversations, keynotes and breakouts without anyone leaving the call.

B What I did

Designed three modes people switch between in one call, and redesigned onboarding.

C Outcome

Onboarding drop-offs fell 30% and participation rose 25%.

01The problem

Video calls work for one kind of meeting

Large calls go passive. You can't pull someone aside, hosts are stuck as one more tile, and breakout rooms feel like being sent to detention.

40
tiles on one grid, and no way to pull one aside
02My role

I owned the product design, end to end.

  1. 01 · research

    Ran 10 usability rounds with two to three people each.

  2. 02 · design

    Designed the modes, chat and polls, screen sharing, streaming and moderation.

  3. 03 · onboarding

    Redesigned onboarding: 30% fewer drop-offs, 25% more participation.

Team: Me, three engineers and two stakeholders

03What I learned

Not every conversation is the same volume

Every tool we studied handled the big room and fumbled the rest.

  • Insight 01

    Big calls go quiet

    In large groups, most people stop talking.

  • Insight 02

    Side talk had nowhere to go

    People wanted a quick word without leaving.

  • Insight 03

    Breakouts felt like detention

    You get sent, you wait, you come back.

04Key decisions

The calls that shaped the product

Clusters live inside the call

Breakout rooms make you leave a meeting to have a smaller one.

Shipped

Like pulling someone aside at a real event: tap, confirm, talk, merge back.

How much to show at once

A big feature set had to fit without becoming a cockpit.

Shipped

Constant actions stay visible; rare ones are findable but out of the way.

05The screens

An interface that changes shape with the meeting

Mode changes got animated cues, so nobody wonders where they are. Screen sharing in a cluster keeps the content visible without hiding who's still in the room.

  • Three modes, one call
  • Progressive disclosure
  • Animated mode cues
06The process

Three modes, many rounds

~/miingl/releases

→ git log --releases

  1. 01VenueThe room everyone lands in
  2. 02BroadcastA stage for the host
  3. 03ClusterPrivate groups inside the call
  4. 04Onboard30% fewer drop-offs

✓ Live at miingl.com.

07Results

More people made it in, and joined in

  • 30%fewer onboarding drop-offs
  • 25%more participation
  • 10rounds of usability testing

The onboarding redesign meant more people got far enough to experience the modes.

08Reflection

Conversations come in different volumes

The platform's job is to support every volume without making people manage the switching.
  • What I found interesting

    Designing for social cues, like how a small group naturally forms at a real event.

  • What was challenging

    Fitting a big feature set into a call without it feeling like a cockpit.

  • A mistake I made

    Early versions showed everything, the next ones hid too much. I should have started usability testing sooner.

  • What I learned

    Watch real people use it early. The navigation only settled once I did.

Where it's at: Live at miingl.com.

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